Overview
In this 3 months crash course, students will learn the theory and technology behind gaming theory and industry. This is a must for student who wish to learn basic gaming technology and start a career in Gaming Technology.
Entertainment Business I
In this master course, students will learn the entire lifecycle of the Film & T.V. entertainment industry from an Executive Producer lenses. This class covers the details of accounting, finance, film industry, t.v. industry, global marketing, the movie business and much more.
Gaming Theory I
Popularized by movies such as “A Beautiful Mind,” game theory is the mathematical modeling of strategic interaction among rational (and irrational) agents. Beyond what we call `games’ in common language, such as chess, poker, soccer, etc., it includes the modeling of conflict among nations, political campaigns, competition among firms, and trading behavior in markets such as the NYSE. How could you begin to model keyword auctions, and peer to peer file-sharing networks, without accounting for the incentives of the people using them? The course will provide the basics: representing games and strategies, the extensive form (which computer scientists call game trees), Bayesian games (modeling things like auctions), repeated and stochastic games, and more. We’ll include a variety of examples including classic games and a few applications.
Gaming Theory II
Popularized by movies such as “A Beautiful Mind”, game theory is the mathematical modeling of strategic interaction among rational (and irrational) agents. Over four weeks of lectures, this advanced course considers how to design interactions between agents in order to achieve good social outcomes. Three main topics are covered: social choice theory (i.e., collective decision making and voting systems), mechanism design, and auctions.